What Tools Are Schools Using to Make Learning More Engaging Today

Class learning might seem boring and mundane but the new technologies make it more fun and engaging! From AR and VR for immersive learning to Ctouch-boards in classrooms, the learning process has moved from just class lectures and written notes. You can learn more about the tools that are transforming learning in schools.
Digital technology has become a key driver for modern-day learning. While new tools are integrated in classroom learning, schools are also depending on IT support services for technological guidance in the institutions.
A report from the UK Parliament suggests that 64% of the UK schools have installed or updated their technologies, while 80% of the schools are using new tools or a combination of new and old ones. With the rapid development of technology and innovation, trends in Edtech like AI-powered learning tools are being more and more accepted in schools.
Tools like ctouch-boards, AR, VR and AI-powered gamification allow learners to innovate and engage with utmost enthusiasm. This is a priority when it comes to learning experiences for better student outcomes. Learn more about the most popular tools that are driving learning experiences in schools.
Learning Platforms Transforming Classrooms
In the wake of COVID-19 pandemic in 2020, the UK government partnered with partners like Google and Microsoft to find the best solutions for educational development. Digital education platforms offered by these companies have been incorporated in the UK schools. A few popular digital learning platforms in the UK have been listed below.
- Blackboard
- Moodle
- Google Classroom
- Brightspace
Most educational institutions use these platforms to offer comprehensive learning materials for their students. Thanks to these learning platforms they find course materials more engaging and interesting.
There are other specialised platforms like LinkedIn Learning, FutureLearn, Duolingo and Coursera that mainly offer certification programs and online courses.
- These are essential for going completely digital in education.
- The grading, announcements and assignments on these specialized courses are centralized, making it more convenient for students to learn effortlessly.
The platforms are run based on internet solutions and efficient systems. IT support services and ICT services become essential in case of the learning platforms, especially the ones used in live classrooms.
Note: Ctouch-boards have energy-efficient touch displays and are interactive tools promoting engagement. These can be used to sync all digital platforms and provide a comprehensive experience for the learners. These are online whiteboards encouraging real-time collaboration. Teamwork, audio and video chat and shared screens are features of Ctouch-boards, fostering the collaborative nature of digital platforms.
Gamification: A Path for Future Education
Gamification has emerged as a powerful tool in classrooms, making the classroom learning more interactive for the students. Here is a list of the game mechanics used for student learning in schools.
Game Mechanics | Awards |
Points | Points are awarded to students on finishing tasks successfully. |
Badges | Badges are earned by the students, making it a visual reflection of their skills and progress. |
Quizzes | Valuable knowledge and information can be unlocked to engage the audience with the polls and quizzes. |
Streaks | Streaks are maintained by users while performing an activity multiple times to keep them engaged. |
Table: Game Mechanics Used in Schools
Above are some of the most popular game mechanics used for interactive learning. Gamified training encourages active participation that can improve the performance of children. Schools use them to foster student engagement. Learning more about the up-sides of gamified learning can help you to understand how crucial it is to modern day classroom learning.
Immersive Engagement with AR and VR
AR (Augmented Reality) makes the real-world environment magical with technology-generated visuals, sounds, and other sensations. Conversely, VR (Virtual Reality) completely submerges people in an alternative space, away from the real world with visuals and sounds. For VR, using it in education contexts, intrigues students to participate more.
- VR goggles can make students interact with the content in an engaging manner and provide them with practical experience.
- Students can develop visualization abilities through VR immersive experiences on Ctouch-boards, getting room for cognitive development.
- A multisensory experience offered by VR immersive sessions can improve information retention power of students.
AR in education engages students through immersive experience, but is a little different than the VR experience.
- 3D model-based interactions and dealing with digital objects can make students able to apply the learnings in real-life situations.
- Through interactive quizzes on AR apps students can learn more complex materials that improves their problem-solving skills.
The most common EdTech like learning platforms, AR, VR and gamification are being used across schools in the UK. Tech driven education has become the new norm. The sensory and practical learnings from these platforms and tools have moved the education sector forward on a digitally dominating path. You can also look for the emerging trends for AI-Powered tools which have made these existing tools even more efficient and engaging.
In Summation
The digital dominance is visible in the education sector. Schools have been increasingly adopting the new digital tools for a more engaging learning experience., These tools like gamification, online learning platforms and AR and VR have transformed the traditional ways of learning and made students interact more with their coursework.
Want to Look for IT Support for Schools to Facilitate the Learning Technology Adoption?
The schools in the UK need guidance from IT experts to set up and deal with these new technologies for learning. Start looking for the best IT support services in schools and can opt for your preferred one.